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Abilities

Every dog has the same kit. Abilities fire in a cone in front of your aim, cost stamina, and have cooldowns. Manage stamina carefully — running out leaves you exposed.

Bark Q

A wide cone shout that stuns rivals in front of you — great for interrupting a marker or buying space.

StatValue
Cone90° / ~120 px range
EffectStun ~0.8 s
Cooldown4 s
Stamina20

Bite B

A fast, cheap short-range attack. Low cooldown makes it your bread-and-butter damage tool in a brawl.

StatValue
Range~80 px, 90° cone
Damage25
Cooldown0.45 s
Stamina6

Tackle V

A heavy lunge that deals the most damage and launches the target back — perfect for knocking a rival off a post.

StatValue
Range~110 px, 90° cone
Damage35
Knockback~200 px
Cooldown6 s
Stamina30

Jump / Dodge Space

A short hop with brief invulnerability (i-frames) — use it to dodge a tackle or bark.

StatValue
I-frames~0.6 s
Cooldown1.5 s
Stamina5

Mark E

Not a combat move, but your main scoring action: claim a nearby post to earn REP over time. See Landmarks.

HP is 100. A knockout removes you for a few seconds; you respawn with brief invulnerability.