Abilities
Every dog has the same kit. Abilities fire in a cone in front of your aim, cost stamina, and have cooldowns. Manage stamina carefully — running out leaves you exposed.
Bark Q
A wide cone shout that stuns rivals in front of you — great for interrupting a marker or buying space.
| Stat | Value |
|---|---|
| Cone | 90° / ~120 px range |
| Effect | Stun ~0.8 s |
| Cooldown | 4 s |
| Stamina | 20 |
Bite B
A fast, cheap short-range attack. Low cooldown makes it your bread-and-butter damage tool in a brawl.
| Stat | Value |
|---|---|
| Range | ~80 px, 90° cone |
| Damage | 25 |
| Cooldown | 0.45 s |
| Stamina | 6 |
Tackle V
A heavy lunge that deals the most damage and launches the target back — perfect for knocking a rival off a post.
| Stat | Value |
|---|---|
| Range | ~110 px, 90° cone |
| Damage | 35 |
| Knockback | ~200 px |
| Cooldown | 6 s |
| Stamina | 30 |
Jump / Dodge Space
A short hop with brief invulnerability (i-frames) — use it to dodge a tackle or bark.
| Stat | Value |
|---|---|
| I-frames | ~0.6 s |
| Cooldown | 1.5 s |
| Stamina | 5 |
Mark E
Not a combat move, but your main scoring action: claim a nearby post to earn REP over time. See Landmarks.
HP is 100. A knockout removes you for a few seconds; you respawn with brief invulnerability.